Second in a 3-course series on the methods and theory of computer graphics, this project-oriented course explores how to describe shapes, movement, and lighting effects beyond the built-in abilities ...
The course is targeted at students with a wide range of backgrounds in Computer Graphics, ranging from students with no previous experience to students with undergraduate courses in Computer Graphics.
An introduction to the programming principles, methods and techniques of computer graphics. The course covers general graphics methods and techniques, graphics transformations, drawing algorithms, 3D ...
In the early days of computer graphics, films were often laughed at for having sloppy and unnecessary visual effects so distracting that it hurt the overall quality. But in recent years, with the ...
Programming in assembly language and C for students with prior experience in Java. Topics include binary number encodings, instruction set architecture, assembly language programming, and instruction ...
This course teaches the fundamentals of modern camera architectures and computational imaging systems. It gives students a hands-on experience in characterizing, manipulating and acquiring data ...