All prerequisite courses must be passed with a grade of C- or better. For official course descriptions, please see the current CU-Boulder Catalog. MATH 3001 Analysis 1 Provides a rigorous treatment of ...
Immersive Math was developed over the span of three years by a three-man team with academic backgrounds in mathematics, computer graphics, and image coding. The team, who worked on the project on a ...
Theory and implementation of fundamental techniques for 3D rasterization. Topics include: linear algebra geometry, 3D camera motion, model and mesh construction, mathematical 3D animation, and ...
Theory and implementation of fundamental techniques for 3D rasterization. Topics include: linear algebra geometry, 3D camera motion, model and mesh construction, mathematical 3D animation, and ...
This is a preview. Log in through your library . Abstract Students see that geometric transformations—dilation and translation—correspond to algebraic parameters—m and b—in the familiar equation for a ...
Calculus I: MATH 150, 151, 154, or 157. Calculus II: MATH 152, 155, or 158. Linear Algebra: MATH 232 or 240. 3 units from any 100/200 level MATH/MACM course, excluding MATH 100, MATH 110, or MATH 190.
Noncommutative geometry, at its core, challenges the classical notion of a point by allowing coordinates to fail to commute. This alteration leads to a rich interplay between geometry and algebra, ...
In a recent write-up, [David Delony] explains how he built a Wolfram Mathematica-like engine with Python. Core to the system is SymPy for symbolic math support. [David] said being able to work ...
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